The idea
Beautiful experiments, vibe coded.
vibespire is a home for experiments that refuse to pick a lane. Each one is a small, self-contained world — beautiful to look at, honest in its underlying systems, and playable the instant you arrive.
The showcase
Latest experiments
Bearer
A walk across a rotting continent, carrying something you should not be carrying. Nothing here is drawn as pixel art — the ground is generated photographs, thrown onto six greys and stabbed through a hundred and twenty-eight halftone dots. The world is only sharp where you are standing, so walking is the act of bringing it into focus. Open ↗ Read the article ↗
Contour
A landscape sliced into nine flat shelves and drawn at a couple of hundred pixels. Marching squares turns each contour into a chamfered cliff; a depth and normal pass finds the same edges again in the finished frame and inks them. Every colour comes off a generated ramp — including the sprites, which were generated with no colours in them at all. Open ↗ Read the article ↗
Cutaway
Two rooms whose fourth wall was never built. One is a single generated painting stretched over nine crude boxes; the other is a kit of twelve paintings assembled into one cellar. The creatures living in them are Gluty's puppets, solved and drawn onto cards a frame at a time. Open ↗ Read the article ↗
Culture
Six kinds of glowing dot and thirty-six numbers saying how each kind feels about the others. Out of that: membranes with nuclei, hollow rings, things that swim. Tap one to find out what it is, or net it into a jar of its own and feed it. Open ↗ Read the article ↗
Backlot
A painted town built for exactly one camera: every building is a single generated picture projected onto a handful of boxes. Drag the reveal slider and it all falls apart on purpose — then reassembles. Open ↗ Read the article ↗
Gluty
Twenty-one strange creatures in four visual cultures, animated straight out of the concept paintings they were designed in — no sprites, no keyframes, and outlines that are the painter's own. Open ↗ Read the article ↗
Wet Edge
Colouring in with markers that behave like markers — one pass lays a flat value however much it doubles back, a second pass deepens it, and ink pools at the edge and stops at the line. Open ↗ Read the article ↗
Low Beams
A night drive down forest backroads — real spotlight headlights carve the dark, eyes watch from the pines, every tree is solid, and the filling station is open with somebody behind the counter. Open ↗ Read the article ↗
Crumple Zone
A crash lab with no soft bodies anywhere — panels dent vertex by vertex, doors swing on broken latches, glass shatters, and wheels tear clean off. Open ↗ Read the article ↗
Tallgrass
A whole meadow made of flat cards — tens of thousands of billboarded blades sway on noise-driven wind and part around you as you wade through. Open ↗ Read the article ↗
Puppet Theater
Two paper marionettes with nervous systems — springs for flesh, procedural motor skills, and live emotional states. No keyframes anywhere. Open ↗ Read the article ↗
Wild Habits
Dozens of spring-driven creatures share one meadow — circling into dances, playing tag, guarding hoards — while a cinematic camera hunts the drama. Open ↗ Read the article ↗
Paper Dolls
A tiny terrarium animated the Rain World way: physics circles in constraint frames, dressed in paper-cut shapes, finding their own footholds. Open ↗ Read the article ↗
Second Nature
A menagerie whose personalities are differential equations — every motion a spring-damper system chasing the game logic, no keyframes. Open ↗ Read the article ↗
Euclid, made dynamic
Euclid’s Elements drawn in Oliver Byrne’s 1847 colour-as-notation — every proposition a live construction you can scrub, drag and stress-test. Open ↗ Read the article ↗
Dungeon WFC
Explorable 3D dungeons generated in milliseconds with Wave Function Collapse, taken apart as five illustrated, playable chapters. Open ↗ Read the article ↗
Elysian Whispers
A living, procedurally generated planet you shape and watch evolve — a god-game rendered as a real 3D globe with a self-balancing ecology. Open ↗ Read the article ↗
About
Hi, I'm Marcin.
I build these experiments whenever something sparks my curiosity — a paper, a game, the way grass bends in the wind, the smallest everyday things. Inspiration shows up, and I chase it into a little living world you can open in a browser.
vibespire is where those experiments live. Poke at them, break them, read how they're made — and if something sparks an idea for you too, say hello.